local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.group_id = 133217230
L1_1 = {}
L2_1 = {}
L2_1.config_id = 230001
L2_1.monster_id = 28020503
L3_1 = {}
L3_1.x = -4700.792
L3_1.y = 215.164
L3_1.z = -3689.017
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 242.171
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_tag = "\232\181\176\229\133\189"
L2_1.disableWander = true
L2_1.pose_id = 1
L2_1.area_id = 14
L3_1 = {}
L3_1.config_id = 230002
L3_1.monster_id = 28020505
L4_1 = {}
L4_1.x = -4700.799
L4_1.y = 215.092
L4_1.z = -3689.675
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 285.408
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_tag = "\232\181\176\229\133\189"
L3_1.disableWander = true
L3_1.pose_id = 1
L3_1.area_id = 14
L1_1[1] = L2_1
L1_1[2] = L3_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 230003
L2_1.gadget_id = 70710110
L3_1 = {}
L3_1.x = -4701.653
L3_1.y = 215.127
L3_1.z = -3689.406
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 5.213
L3_1.y = 0.231
L3_1.z = 0.352
L2_1.rot = L3_1
L2_1.level = 1
L2_1.interact_id = 50
L2_1.area_id = 14
L3_1 = {}
L3_1.config_id = 230005
L3_1.gadget_id = 70360001
L4_1 = {}
L4_1.x = -4701.667
L4_1.y = 213.363
L4_1.z = -3689.371
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.area_id = 14
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1230004
L2_1.name = "GADGET_STATE_CHANGE_230004"
L3_1 = EventType
L3_1 = L3_1.EVENT_GADGET_STATE_CHANGE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_230004"
L2_1.action = "action_EVENT_GADGET_STATE_CHANGE_230004"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 230001
L5_1 = 230002
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 230003
L5_1 = 230005
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "GADGET_STATE_CHANGE_230004"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2, L6_2
  L2_2 = GadgetState
  L2_2 = L2_2.GearStart
  L3_2 = ScriptLib
  L3_2 = L3_2.GetGadgetStateByConfigId
  L4_2 = A0_2
  L5_2 = 133217230
  L6_2 = 230003
  L3_2 = L3_2(L4_2, L5_2, L6_2)
  if L2_2 ~= L3_2 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_GADGET_STATE_CHANGE_230004 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.AddQuestProgress
  L3_2 = A0_2
  L4_2 = "7221109"
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : add_quest_progress"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_GADGET_STATE_CHANGE_230004 = L1_1
